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<title>kcassidy's CGPortoflio Gallery</title>
<link>http://kcassidy.cgsociety.org/gallery/</link>
<description>kcassidy's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Quan Chi Medium Shot</title>
	<link>http://kcassidy.cgsociety.org/gallery/709070</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229587965_small.jpg"><br><br>A  W.I.P re-design of Quan Chi from the Mortal Kombat Universe I've worked  on in my personal time.  <br />
<br />
<img src="http://i26.photobucket.com/albums/c128/cass83/Quan_Chi_Ortho.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 02:12:48 +0000</pubDate>
	</item>
	<item>
	<title>Quan Chi VS Lui Kang</title>
	<link>http://kcassidy.cgsociety.org/gallery/709091</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229591508_small.jpg"><br><br>I created Quan Chi(right) from scratch for the game Mortal Kombat VS DC Universe.  Lui Kangs anatomy was also created from scratch while his face and clothing was done by an artist on the Mortal Kombat team. Thanks go out to Bernard Beneteau, Ian Naud  and Margret Dost for poses and lighting. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 03:11:51 +0000</pubDate>
	</item>
	<item>
	<title>Quan Chi close-up</title>
	<link>http://kcassidy.cgsociety.org/gallery/709092</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229591682_small.jpg"><br><br>High-poly W.I.P]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 03:14:46 +0000</pubDate>
	</item>
	<item>
	<title>Hammer Concept</title>
	<link>http://kcassidy.cgsociety.org/gallery/709074</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229588523_small.jpg"><br><br>Concept painting.]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 02:22:07 +0000</pubDate>
	</item>
	<item>
	<title>The Hammer </title>
	<link>http://kcassidy.cgsociety.org/gallery/709073</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229588421_small.jpg"><br><br>High poly sculpt.]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 02:20:26 +0000</pubDate>
	</item>
	<item>
	<title>Quan Chi Re-Design</title>
	<link>http://kcassidy.cgsociety.org/gallery/709066</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229644307_small.jpg"><br><br>After working on Quan Chi for the game MK VS DC, I tried designing a new look for the character on my own time. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 01:34:39 +0000</pubDate>
	</item>
	<item>
	<title>Quan Chi MK8</title>
	<link>http://kcassidy.cgsociety.org/gallery/719603</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1232164203_small.jpg"><br><br><img src="http://i26.photobucket.com/albums/c128/cass83/QuanChiMedium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 16 Jan 2009 21:50:06 +0000</pubDate>
	</item>
	<item>
	<title>Lui Kang and Quan Chi</title>
	<link>http://kcassidy.cgsociety.org/gallery/709080</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229589754_small.jpg"><br><br>Quan Chi for Mortal Kombat VS DC Universe was created from scatch as with Lui Kangs torso and arms. Lui Kang's head and clothing was created by an artist on the Mortal Kombat Team. Poses and lighting by Bernard Beneto.]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 02:42:38 +0000</pubDate>
	</item>
	<item>
	<title>Lui Kang</title>
	<link>http://kcassidy.cgsociety.org/gallery/709076</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229589076_small.jpg"><br><br>Lui Kang from Mk VS DC. I created his anatomy from scatch, an artist on the Mortal Kombat game team created his head and clothing. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 02:31:24 +0000</pubDate>
	</item>
	<item>
	<title>Jorel Bust</title>
	<link>http://kcassidy.cgsociety.org/gallery/709327</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229632402_small.jpg"><br><br>This is a 1,000 triangle statue I created for Mortal Kombat VS DC Universe. <br />
<br />
<img src="http://i26.photobucket.com/albums/c128/cass83/Jorel_Bust.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 14:33:25 +0000</pubDate>
	</item>
	<item>
	<title>Jorel Statue</title>
	<link>http://kcassidy.cgsociety.org/gallery/709253</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229624076_small.jpg"><br><br>This is a statue I created for the game Mortal Kombat VS DC Universe. It is 1,000 triangles and appears at a very large scale in game in the Fortress of Solitude arena. Tom Lerner created the female counterpart Lara. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 12:14:40 +0000</pubDate>
	</item>
	<item>
	<title>Chris Daniels</title>
	<link>http://kcassidy.cgsociety.org/gallery/709346</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229636657_small.jpg"><br><br>Diffuse and spec only. The TNA team did the normal maps on there end. The shot on the upper right is in-game. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 15:44:21 +0000</pubDate>
	</item>
	<item>
	<title>Low-Poly Head</title>
	<link>http://kcassidy.cgsociety.org/gallery/709338</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229635616_small.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 15:26:58 +0000</pubDate>
	</item>
	<item>
	<title>Prototype Screenshot </title>
	<link>http://kcassidy.cgsociety.org/gallery/709260</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229624830_small.jpg"><br><br>Unreal 3 screenshot of some characters i created in one week for a demonstration. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 12:27:20 +0000</pubDate>
	</item>
	<item>
	<title>Infected </title>
	<link>http://kcassidy.cgsociety.org/gallery/709304</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229629205_small.jpg"><br><br>Some quick concepts I did at work for a prototype project. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 13:40:12 +0000</pubDate>
	</item>
	<item>
	<title>Female Capri Pant</title>
	<link>http://kcassidy.cgsociety.org/gallery/709262</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229625236_small.jpg"><br><br>I was responsible for creating a lot of clothing and accesories like these pants for a  project called Wardrobe. Like most assets in wardrobe the sculpt was done in a day. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 12:33:59 +0000</pubDate>
	</item>
	<item>
	<title>Blitz 2 Prison Football</title>
	<link>http://kcassidy.cgsociety.org/gallery/709096</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229592499_small.jpg"><br><br>This is a low-poly jumpsuit that appears both in-game and in cinematics in Blitz 2. <br />
<br />
<img src="http://i26.photobucket.com/albums/c128/cass83/jumpsuit.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 03:28:23 +0000</pubDate>
	</item>
	<item>
	<title>8th Century Helm </title>
	<link>http://kcassidy.cgsociety.org/gallery/709075</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1230621941_small.jpg"><br><br>High and low-poly helm.<br />
<br />
<img src="http://i26.photobucket.com/albums/c128/cass83/Paladin_Helm_High_RezCG.jpg" border="0" alt="" /><br />
<img src="http://i26.photobucket.com/albums/c128/cass83/helmet_textures.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 02:27:19 +0000</pubDate>
	</item>
	<item>
	<title>ATM </title>
	<link>http://kcassidy.cgsociety.org/gallery/709225</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229738351_small.jpg"><br><br>An atm machine in the future. Rendered in Mental ray using some SSS and other effects. 5K tris, 3 1K textures.]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 11:36:43 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War 3 Ideas</title>
	<link>http://kcassidy.cgsociety.org/gallery/709095</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229592166_small.jpg"><br><br>Some fast black and white sketches.]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 03:22:51 +0000</pubDate>
	</item>
	<item>
	<title>Dominance War 3 Dark Seeker</title>
	<link>http://kcassidy.cgsociety.org/gallery/709258</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1229624458_small.jpg"><br><br>Dominance War 3 concept/sketch. ]]>
	</description>
	<pubDate>Thu, 18 Dec 2008 12:21:01 +0000</pubDate>
	</item>
	<item>
	<title>Blitz Practice Jersey</title>
	<link>http://kcassidy.cgsociety.org/gallery/712458</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1230621679_small.jpg"><br><br>I created this jersey from scatch in one day. Ricky Boronat  created the rest of the character. ]]>
	</description>
	<pubDate>Tue, 30 Dec 2008 01:21:21 +0000</pubDate>
	</item>
	<item>
	<title>Props.</title>
	<link>http://kcassidy.cgsociety.org/gallery/712469</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1230622406_small.jpg"><br><br>Here are some sports related props I created.]]>
	</description>
	<pubDate>Tue, 30 Dec 2008 01:33:30 +0000</pubDate>
	</item>
	<item>
	<title>Clothing </title>
	<link>http://kcassidy.cgsociety.org/gallery/712740</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1230683642_small.jpg"><br><br>Examples of some low-poly shirts and coats I created for the wardrobe project. The jackets below are screen shots from the Unreal 3 enigne. <br />
<br />
<img src="http://i26.photobucket.com/albums/c128/cass83/wardrobe_jacket-U3.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Tue, 30 Dec 2008 18:34:07 +0000</pubDate>
	</item>
	<item>
	<title>Sketches</title>
	<link>http://kcassidy.cgsociety.org/gallery/720638</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1232405035_small.jpg"><br><br>Character sketches done for fun. ]]>
	</description>
	<pubDate>Mon, 19 Jan 2009 16:33:33 +0000</pubDate>
	</item>
	<item>
	<title>Concepts</title>
	<link>http://kcassidy.cgsociety.org/gallery/720640</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1232404844_small.jpg"><br><br>Some character concept sketches done in Photoshop for fun. ]]>
	</description>
	<pubDate>Mon, 19 Jan 2009 16:35:30 +0000</pubDate>
	</item>
	<item>
	<title>Rapid Concepting </title>
	<link>http://kcassidy.cgsociety.org/gallery/720626</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1232402748_small.jpg"><br><br> I like to go back and forth between Z-brush and Photoshop when creating characters in the begining stages. I started the head  as a speed sculpt in Z-Brush and it evolved to a full character when I brought it in Photoshop. Right now this is my favorite workflow for creating concept images. <br />
<br />
]]>
	</description>
	<pubDate>Mon, 19 Jan 2009 16:05:52 +0000</pubDate>
	</item>
	<item>
	<title></title>
	<link>http://kcassidy.cgsociety.org/gallery/790487</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g29/357429/357429_1248839920_small.jpg"><br><br>]]>
	</description>
	<pubDate>Tue, 28 Jul 2009 22:58:42 +0000</pubDate>
	</item>
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